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Old Sep 18, 2005, 06:49 PM // 18:49   #1
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Default Party window: Energy bars

Ok I'll get stright to the point. My idea is that in the party window, cut off about 1/4 of the health bar (or just add this below the health bar) to make room for a small mana bar. This would have a few uses I'll list them.

#1 Blood ritual or blood is power necros can see who's low on energy, without the person having to tell them.

#2 In a though battle, you can see who on your team is low on mana and act accordingly. (Again without the person having to tell you)

#3 While doing things with hench you can see if your healer/protecter is ready for the next fight, or if you need to rest some more. This is one of the greater uses since hench can't tell you how much mana they have.

Well thats it. Hope you like the idea.

EDIT: Yeah I just relized I called it mana bar insted of energy bar. Too many diffrent rpgs and junk but I don't think it really makes a diffrence.

Last edited by Mr Wolfmaster; Sep 28, 2005 at 09:37 PM // 21:37..
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Old Sep 28, 2005, 07:22 PM // 19:22   #2
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YES,YES,YES,YES,YES, i cant agree enougth, i often miss this.
its easy to implement and soooooooooooo usefull, improves teamplay a lot.
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Old Sep 28, 2005, 11:32 PM // 23:32   #3
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/signed

Great idea.
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Old Sep 29, 2005, 12:02 AM // 00:02   #4
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/signed

I'm all for it, as I play a BiP necro all the time and it would be REALLY helpful to know who is short on en
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Old Sep 29, 2005, 12:20 AM // 00:20   #5
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very nice idea ye i think atleast 10millon+ of us want this CMON ANET!!
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Old Sep 29, 2005, 12:26 AM // 00:26   #6
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It's been said before and signed vigorously.

/signed.
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Old Sep 29, 2005, 12:45 AM // 00:45   #7
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/signed
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Old Sep 29, 2005, 12:45 PM // 12:45   #8
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Most definately.

Then there's no excuse for not knowing your monk had no energy before you ran into that group of 30 hydras
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Old Sep 29, 2005, 01:08 PM // 13:08   #9
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Quote:
Originally Posted by Pevil Lihatuh
Most definately.

Then there's no excuse for not knowing your monk had no energy before you ran into that group of 30 hydras
/signed

Still, there is already no excuse to run into the next mob, unless the monk or whoever is stupid enough NOT to spam energy-warnings.
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Old Sep 29, 2005, 01:25 PM // 13:25   #10
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/signed indeed
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Old Sep 29, 2005, 01:54 PM // 13:54   #11
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/signed

I would be nice to know whats going on with the henchies.
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Old Sep 29, 2005, 01:57 PM // 13:57   #12
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/signed
I always thought about it but never posted it.
Great idea
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Old Sep 29, 2005, 02:12 PM // 14:12   #13
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/signed x 100

So sick of having to call out my energy and spam the chat window to get people to try to wait for my energy to regen, then get some jackass comment, OMG we gotta wait for the monk. we just fought for 5-10 minutes and youre yelling at me cause after keeping you alive u gotta wait for me to regen a little energy?
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Old Sep 29, 2005, 02:16 PM // 14:16   #14
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/signed

Why didn 't they implement this in the first place?
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Old Sep 29, 2005, 02:17 PM // 14:17   #15
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/signed so ****ing much XD
lol, i could really use cause.... it's good to knowXD
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Old Sep 29, 2005, 02:19 PM // 14:19   #16
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/signed
i dont know how many threads like these about the same thing hav been around.
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Old Sep 29, 2005, 02:20 PM // 14:20   #17
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/Signed

An obvious improvement to the interface.
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Old Sep 29, 2005, 03:46 PM // 15:46   #18
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Old Sep 29, 2005, 06:53 PM // 18:53   #19
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/signed

Maybe it'll reduce the "OMFG NEWB MONK HEAL ME!" or atleast I hope so...
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Old Sep 30, 2005, 01:50 PM // 13:50   #20
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/signed

Use the lower 1/4 of the bar of energy, while keeping the upper 3/4 for health.
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